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Climate Challenge is a play-based learning tool, that fosters positive behavioural change. While it's not quite a game, it uses game-like features to encourage learning about the important topics of Climate Change, Resources and the Environment - and to motivate better choices in using energy and resources.
The main features of Climate Challenge are: learning Quests, that can be done as a whole class or individually by players; a Carbon Capture Diary that each player fills in weekly; and the Island Airdrop game - where players add people and buildings to an island. There is an overall Carbon Bank, which shows how all the carbon saved to diaries stacks up to make a big impact, and a Scoreboard that shows which schools, classes, teams and players are having the biggest impact.
All the features of Climate Challenge have been built using Motivational Design - to make the experience of saving carbon and energy as fun and engaging as possible.
Participating teachers will be sent a username and passcode to login. If you wish to take part but haven't got a login, please email firstname.lastname@example.org
Once you're logged in, follow the link "To the Staffroom". The staffroom page shows your own profile, and a list of the players in your class - with the points they've scored so far, and their own usernames and passcodes. Please give each player a note of their own login and passcode (and remind them if they forget).
You can also use the staffroom to send feedback or request support. You can decide which 'Leagues' your class will play in (more about that below).
An important goal of Climate Challenge is to help players take real and positive actions in their own lives. If all the primary school children in a city like Glasgow did all the items in the Carbon Capture Diary each week, they'd easily save enough energy to keep the lights on in a hospital. You might like to show your class the video on the Challenge homepage, which explains how they can do real good - for the Earth, their City and their household - by taking part.
Explain the Carbon Bank to your class. The Carbon Bank appears on the top left of every screen: it shows how the actions taken by players are adding up to an impressive saving in carbon use, energy use, and are equivalent to money saved as well.
Check how your players are doing. Because there is a competitive aspect to the Challenge, some players might like to overstate the actions they've taken. You can remind your class that we can only know how big a difference we're making to Climate Change if everybody does their diary accurately.
Climate Quests are the main focus of the educational resources in Climate Challenge. One of the Quests is highlighted each week over the period of the Challenge. Each quest includes an article, a video, a puzzle and a quiz.
Players are awarded points for doing tasks within a quest, and they get a 'badge' on their profile when they complete a full quest.
If you choose to do the quest with your class as a lesson (or part of a lesson - it should take about ten minutes), every player in your class will be awarded points and badges automatically. Remember to log in before doing the quest.
The quests, and additional resources, can be accessed from the LEARN link at the top of each page.
Full instructions for filling in the diary can be found in the Help for Players section.
The key points to remind players are:
Full instructions for playing the island can be found in the Help for Players section.
The Island Airdrop game is still experimental - so some explanation and context from teachers may help players to enjoy it. Here are the basics:
There are eight different 'Leagues' that can be shown on the scoreboard. Top Schools, Top Classes, Top Teams, Top Players, etc.
This is to give flexibility in how players' achievements are reflected to them. Not every player will be motivated in the same way. You know your class best. In the Staffroom you can pick which Leagues (if any) your players should see.